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| ISBN-10 | 1565042468 |
| ISBN-13 | 9781565042469 |
| Authors | Justin Achilli,Jess Heinig,Patrick Lambert,Jim Moore |
| Publisher | White Wolf Publishing |
| Publication Date | 2000-01-20 |
| Pages | 144 |
| Dewey Decimal | 793 |
| Rating | 4.00 |
| Categories | |
Dazed and Confused
This book is a confusing set of devices and instructions for players and storytellers alike. It is hard to read and equally hard to understand--i found my High School government textbook easier to read than this. However, if you do want to give you Tremere scorcer/witch a bit more depth i would recomend this book, and its companion book.Great assistance for storytellers
I will rarely say in these reviews on Amazon.com that that "only X type of person should read this" but this review is one exception. I think this book has so much information, so many great ideas and guidelines, and clan background that it is really only useful for storytellers and maybe wouldbe writers who like the "world of darkness". I think a player would get a lot of ideas, many of which would not be compatible with a story from this book so the best way to combat that and still allow Tremere and other magic using Kindred to develop would be for storyteller and player to look at this book together. I think it does a good job of detailing how to design paths and rituals, a sample worksheet might help in this regard, but also in talking about the limitations of the practice of bloodmagic.BAMPH!!!!!!
A book detailing the complex discipline of Thaumaturgy has been long needed. This is a really good one and while it doesn't solve all the problems created by the past handling of Thaumaturgy in VAMPIRE: THE MASQUERADE, it goes a long way toward clarifying and further developing the discipline.The book discussed the history and theory of vampiric blood magic. We learn that it predates the Tremere, for example, and hear about basic principles of magical workings. There is discussion about the difference between a Tremere vampire and a True Mage (metaphysical, mostly, and assumes familiarity with MAGE- for more practical instructions on vampires and mages, see VAMPIRE: STORYTELLERS HANDBOOK), how non-Tremere might learn Thaumaturgy and some examples of arcane tomes. Most of it is clearly explained (with few exceptions like the unnecessarily ambiguous section about the difference between spirits and demons).
There are welcome sections outlining the Koldunic sorcery of the Tzimisce (finally!) and voodoo-derived traditions of Necromancy. Both the Assamites and the Setites have their own traditions of blood magic, detailed here. There are paths derived from Alchemy and Kaballah. Biothaumatugy is recycled from SECRETS OF THE BLACK HAND.
Unfortunately, while the material introduced here is superb, the book doesn't pull together the various little bits of Thaumaturgy scattered between VAMPIRE: THE MASQUERADE and VAMPIRE: DARK AGES. It just once again gives us more and better. It would have been nice, for example, to have an appendix showing which previously introduced paths and rituals are in which books. Furthermore, some storytellers seem intimidated about Thaumaturgy and disallow it as "too complicated". Step by step instructions (and a pep talk) might have been good, too. I should mention also that this book is about vampiric blood magic ONLY- no numinas or hedge magic more appropriate to allies like ghouls.
