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| ISBN-10 | 0786913169 |
| ISBN-13 | 9780786913169 |
| Authors | Roger Moore |
| Publisher | Wizards of the Coast |
| Publication Date | 1999-01-09 |
| Pages | 96 |
| Dewey Decimal | 793 |
| Rating | 3.50 |
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A Few More Choices For The Demihumans
I have always liked the demihumans, as well as the Forgotten Realms Campaign. Although this book had quite a few new classes, there were few that I actually found useful. Yes, some of the Warrior and Rogue kits were pretty cool, some of these classes seem to be unable to use. Don't let this discourage you. You may find some interesting classes that would put the spin you want on your campaign.
Humano-centricity: Good bye to bad rubbish
Finally a book for us freaks and geaks who like playing something other than a boring human. While yes most of book is geared toward the rouges(demihumans can only be Paladins in 3rd edition so, there's no surprise here that the warrior classes are a little weak) I did find one kit I really liked. Understand that I like playing Elven/Half-Elven Rangers and for some odd reason the Houndmaster kit spoke to me. I liked it so much it made buying the whole thing worthwhile. Some of it is a little vague however and that works to its disadvantage. But all in all a good book, most of us who play humans maybe when a gun is pressed into the back of our heads will find something in here to like.
This is a good book for the Races
This is a good book for people who like to play a Thief or a warrior. It also has a lot of intesting classes. The book could of gave more info about the races.
Very weak!!!
If your expecting something with any depth, forget it! If you have a DM with an IQ higher than a carrot, you've already encountered every character type in this book.
good book
this is a good book to have if you like playing forgotten reallms.also if you like theifs you need this book.also has many figter classes and barbarians.