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| ISBN-10 | 1560768622 |
| ISBN-13 | 9781560768623 |
| Publisher | Wizards of the Coast |
| Pages | 128 |
| Rating | 4.50 |
| Categories | |
Fantastic artwork and tons of material to use in your campaign
Planescape has always been my personal favorite D&D campaign setting. The crazy, far off locales, a reality that's constantly shifting, abstract ideals given form and flesh, it's all the best stuff TSR ever came out with. The Monstrous Compendium Appendix is a must have if you are planning on running a Planescape campaign. Besides just giving the dungeon master some cannon fodder to throw at the players, there is a wealth of additional Planescape material presented. The hierarchy of the Aasimon, Baatezu, and Tanar'ri are all clearly explained, along with the background history and normal behaviors of the major races common to Planescape - such as the Githzerai and Bariaur. After having played the Wizards of the Coast (3rd Edition) D&D, and then going back and seeing all the old AD&D Planescape material, you'll be quite supprised by how much things have changed. The Slaad and Tanar'ri creatures look completely different between the two additions. Also, check out the descriptions of the "Marut" creature in this book versus the Marut (listed as in "Inevitable") in the 3rd Edition Monster Manual. While they have retained the same basic look, they are completely different creatures all together.The artwork here is superb! DiTerlizzi has a style all his own that you don't really see done elsewhere, and it definetely fits the mood of the Planescape campaign. Every creature has it's own individual picture, and it's clear a good deal of effort was put forth to ensure each monster looks exactly as it should. The best part of any Planescape accesory is the commentary, and it abounds here. Every few pages a little quote is given, along with the name and title of the quoter. The little details they give really flesh out the setting as a whole. My favorite here is on the listing for the "Maelephant" creature (a quite large elephant type creature that stands on two legs). Two quotes sit side by side here, both of which say the same thing "You know, a herd of maelephants might be just the thing we need...", what makes the quotes funny is when you see who said them. The first is Factol Haskar of the guvners, pondering how best to institute law and order in the city of Sigil. The second quote is a snippet of conversation heard between two anarchists in a tavern.
My only complaints would have to be that the book seems kind of short, and that it's a flimsy paperback, instead of a longer lasting hardcover (and since this book is no longer in print, you'll have to get a used one - which will probably be quite battered and worn). To be fair, there are quite a few creatures presented and with lots of extra details, but this supplement seems much smaller than the standard "Monster Manuals". Overall an excellent addition to the Planescape world. You should get your hands on it if you can.
I love it; my players shiver when I pull it out
I have been DMing with the same group for almost five years now and while some of the PCs are new, they seem to have all the basic monsters and rules memorized. They're also high level, ranging from 9th to 12th.Problem is: I have to change the appearances of most monsters and appearances to fool the group.
What I love about this item is: it's got a ton of powerful creatures in it with new pictures that the PCs can't distinguish from . . . and, moreover, they don't know the special powers of these creatures and it works very well against high level PCs.
About half of this book encompasses the Yugoloth, devils and demons. All worthy foes.
The pictures are fantastic, for the most part, and you can cover up the other page and show the picture to the PCs to give them a visual.
You do not need to be running a PLANESCAPE campaign to use these creatures. Besides, most of these creatures were from the AD&D first edition.
Would recommend but only if you are running or planning to run for players with a median average of at least 7th or 8th level.
